Investing time into developer tools
As I open source
another framework this week, I wanted to share few thoughts about building developer tools.
Developers are lazy creatures, we like to automate stuff, we write scripts, use File Automation to get rid of repetitive work.
One would think that we’d use the same principles in our jobs, yet I’m constantly surprised how few developers actually invest their time into building tools and setting up processes inside their app to ease their day to day work.
Setting up pre-commit hook for iOS
Many of us already write unit tests and run continuous integration servers, we can also leverage great tools like
Danger to easily add some checks to the pull requests.
If we’d like to prevent some common mistakes from appearing in the repo in the first place, we can use
Logging in Swift
Logging is one of the rare cases when you could probably justify having a singleton, but with Swift Protocol Extension you don’t need to.
Let’s integrate Logging in a way that:
Doesn’t cause 3rd party dependencies to leak across your codebase
Hides the existence of singleton from the codebase
Supports writing fully testable code
Ability to suppress logs from specific modules or classes
I recently did a talk in Prague about iOS Application Architecture, you can
watch it here.
What is programming?
For me it has always been about solving problems, and analytical thinking.
Does it matter what language or platform you solve problems on? How do you learn more on your selected platform?
Improve your iOS Architecture with FlowControllers
When working on iOS app, now more than ever one should avoid having view controllers pushing other view controllers around.
Little things that can make your life easier in 2016
As we are closing this year, let’s take a look at few simple things you can add to your iOS developer toolbox to make your life easier and be more productive in 2016.
Details matter - harnessing the power of Core Animation
A friend showed me animations from
Stripe Checkout and asked: “how could we implement that on iOS?”
Quite simply, Core Animation is very powerful and if one learns how to harness that power, they do not need write a lot of code.
Writing Xcode plugin in Swift
I’ve found myself using Xcode a lot more than I did in Objective-C.
One of things I’ve missed a lot from my
AppCode setup, is the ability to jump to specific file & line that logged a console message.
Because Xcode doesn’t offer such functionality and because I do not like to complain, I’ve decided to write my own plugin for it.
I wrote it in Swift.